Thursday, 17 January 2008

Shedding some Lighting

I have found a great web site that show you how important lighting is with a game scene, without the dynamic lighting the you would not enjoy playing the game.

Eric Gooch works for Insomniac Games in Burbank, California. He is a lighting artist and has worked on Resistance: Fall of Man. He works with Maya, Photoshop, Lightwave, Digital Fusion and other programmes

Below is the link to the lighting that he has worked on Resistance: Fall of Man, if ypu wait till the page has loaded up properly you can move your cursor over the picture to see the before and after!

http://www.cybergooch.com/tutorials/pages/lighting_rfom1.htm

The job of a lighting artist is pretty much what one would expect: you create and place the lights in the levels in an effort to create a believable, realistic world. The methods you use to create and place these lights will differ greatly, depending on the programs and tools in use at the company you work for. But by and large, there are a lot of similarities regardless of the specific tools, just as there are a lot of similarities between different 3D programs.

http://www.cybergooch.com/index.htm

Here are some images that I have taken from the website.







No comments: