Thursday, 31 January 2008

Normal mapping testing in Maya

After see what Dan C was doing with normal mapping and after he showed us briefly on how creat the normal maps, I wanted to test it out for my self.

The first couple of test that i done looked fine in the view port but when it rendered there was nothink there. I couldnt under stant why. So I went back over the process and changed a few different options in the transfer window and changed and one option so that the camera was facing the obejct all the time,

You can see the difference in the view port where you have the high poly and the low poly.


Here is an image of the normal map that was mapped to the sphere.


Software Render; here you can see below that the render on the left is lower quality then the Mental Ray.

Mental Ray Render. Here you can see see the quality is alot better and near enough the same as the high poly version.


Another normal map that I made was for a die.


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