Thursday, 17 January 2008

Games Engines Reserch

For our brief we wanted to keep with in the rules of using a game engine, like keeping the characters low poly to a limit of say 20,00 ploy’s and having different levels of texture depending on how far away you are from different objects, 512x512, 1024x1024 textures as well as other factors.

From this I started looking into different game engines for the latest games available.


Below is a list of a few different game engines.

Doom engine
Quake II engine
id Tech 4
Havok
INSANE
RPG Maker XP
Unreal engine


The Unreal Engine is probably the most widely used and recognised games engine for most games developed by Epic Games.


First illustrated in the 1999 first-person shooter game Unreal, it has been the basis of many games since, including Unreal Tournament, Mass Effect, Tom Clancy's Rainbow Six 3: Raven Shield, America's Army, Tom Clancy's Rainbow Six: Vegas, Red Steel, Gears of War, BioShock, Tactical Ops and so forth. Although primarily developed for first-person shooters, it has been successfully utilized in a variety of genres, including 3rd-person stealth (Tom Clancy's Splinter Cell)


The third generation Unreal Engine was designed specifically for DirectX 9/10 PCs, the Xbox 360 and PlayStation 3 Its renderer supports many advanced techniques including HDRR, per-pixel lighting, and dynamic shadows, and builds upon the tools available in previous versions of the engine.


Crysis uses a new engine the CryENGINE2 that is the successor to Far Cry's CryENGINE. CryENGINE2 is among the first engines to use the Direct3D 10 (DirectX 10) framework of Windows Vista, but can also run using DirectX 9, both on Vista and Windows XP


Roy Taylor, Vice President of Content Relations at NVIDIA, has spoken on the subject of the engine's complexity, stating that Crysis has over a million lines of code, 1GB of texture data, and 85,000 shaders.

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