To test out using the Trax editor I try it out on the dream catchers that are going to be blowing about in the tree. Its quite simple using the trax's are as you can edit things really easily in a non liner way.
Heres what ive done
To test out using the Trax editor I try it out on the dream catchers that are going to be blowing about in the tree. Its quite simple using the trax's are as you can edit things really easily in a non liner way.
Heres what ive done

Here is the tree which when I tryed to make it all out of polys it was getting too high, so i came up with a good idea. I wanted to make the branches look like branches but from just using planes and not actual models. So I tryed painting the branches in photoshop but they just wasnt loooking as they should. So I took some free models off the internet that had lots of branches that I could use to make a texture out of. To make the texuture I redererd what I wanted to use as a texutre and in the render options changed that to alpha map and saved that image, going back into photoshop changed the colour and made it have a transparent background so you only see the branches. The just moved these all round the tree. With doig this it lowers the poly count and it still has the desired effect.
More of the fence that I shaped in Z bursh.
At last here is the final Teepee that I was happy with, but previously it wasnt looking right, but now its looking as it should.
Here are the Uv maps for the baskets and ive also made the texture abit lighter.


Below I made the poles more tree like as that looked too planed and manufactured where below it looks more natrual as if they have been cut down from a real tree with branch stumps and digs where they have been chopped down.


Ths was my next attemp at the teepees but the only thing changed really was slecting every other vert and moving that out wards, + I added just the structure where once a teepee stood which I think works really well as the camp is very old and no one has been living there for a while.
What I did here was deleted every other of the vertical edges on the teepee which gave it more of a teepee looking shape and not soo rounded either. I also changed the lengh of the surport poles at the top which dramicly impoved it
From the picture above I duplicated it then this was going to be the high poly version for doing the normal mapping and I also add some colour to see what tis going to be like, instead of gray.
The small ornage rounded teepee in the background is the high ploy verison that I used to create the normal map.
Here are the Z bursh imaegs that ive been working on the last coulpe of days.












