Friday 7 March 2008

On the last day : )

Well its the last day of this project, and finally got it all sortd out at last, Anna and Dan R had finisehd off all the sounds Fx, whlie me and Dan C found some sounds for the intrduction and the credits. Then all we had to do was play around with the sounds leveles to all the sounds the same level. Then so all we had to was render this from premier pro.
I have really enojoyed this project and the results that we have come out with in the end. I feel that worked really well with Anna, Dan C and Dan R and the way that they work, they are very hard working and they plan things out very well so we know whats going on and what need to be done. I was abit apprehensive at first just becuse I was tiny bit unsure I they would like me working with them, but as time when on i got more comfortable in the group, and hope they have like me working in there group. I would love to work with them again because they hvae great ideas and i think the group combine I think works really well, in generating ideas and the technologic skill to make these happen. Plus every one gets on well with each other.


Well for now its over and out ! ........................

Thursday 6 March 2008

last couple of manic dayzz

Well its been a really tight week this week, tring to fit every thing possible that we could into the last couple of days. At the start of the week we wrote down a day by day list for for every one in ur group what they need to do still (which was quite alot and more problems kept poping up) and when they need to be completed by.

I still had to make the camp fire buffalos skins to go over them, other little palnts, mountains and they all had to be textured. There was all so the map at the end of the animation that I had to photoshop but that would take too long.
Today I done the title sequence with Dan C for the start of the animation and at the end, to have that game feel to the project.. this was very time consuming getting all the right animation and text to look good and switching between one and another, but the end resutls I thought were very good, and time well spent.

We also added the buttons and other game play menu when the player has to press certain buttons to do a particualy part in the game. We also play around with the colour of the scene touched up the shadows and the particals for the zombie. We were able to edit these because we rendered out the shadows separately to the main animation and the particals was also separate. This was allowing more control and was easily to change things that didnt look right without rendering the whole thing again. These little touches added the final element to the animaton.

All we need now is to add the sounds which Anna and Dan R have been working on today matching this up with the a block out so can just put the proper animation into place with out too much work needing to be done, while me and Dan C and sorted out the rendering other little problems and post-production work.

Tuesday 4 March 2008

Final images

Here are some of the render screen shots that ive done . There pretty much self explanatory.


























Gem test with different styles

With palying around with a few of the setting for the gem shaderd here it what I have manged to produce. You can get lots of differents effects with just moving a few things around.